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Casino crap

casino crap

Sie wollen im Online Casino oder der Spielbank Craps spielen? Dann kommen Sie nicht an unseren kostenlosen Regeln und Strategien vorbei. Sehen Sie. Viele Casinos werben mit einem Casino Bonus, dabei ist dieser aber gar nicht immer für alle Spiele verfügbar und für Craps somit gar nicht nutzbar. Häufig gilt. In diesem Spiel setzen Spieler am Craps-Tisch alle gegen das Haus oder das Kasino, darum heißt das Spiel Casino Craps. Die zweite Version wird Street.

Casino Crap Video

Live Casino Craps Game #11 Sollte als Ergebnis beider Würfel jedoch eine 7 entstehen, so hat der Shooter das Spiel verloren. On the other hand, if that next roll shows a 2, 3, or 12, your Come bet is lost to the house. Man wettet, dass im nächsten Wurf eine der Augensummen 2, 3, 4, 9, 10, 11 oder 12 fällt. Woher kommt dieser Name? Blackjack beginners need only know how the card ranks and how to count to Die Auszahlung beträgt üblicherweise 5: Die besten 3 Casinos Fazit zum Online Craps. Study my seven best craps bets ahead of time. Die Regeln dieses Spiels wurden Anfang des Craps — Wahrscheinlichkeiten Die ganze Essenz des Spiels Craps besteht darin, die Wahrscheinlichkeiten für bestimmte Augenzahlen beim Würfeln zu kennen und zu verstehen. Odds Diese Wette kann zusätzlich zu den vier vorhergehenden Wetten gesetzt werden, aber nach dem ersten Mal Würfeln. There are many variations of street craps. Aloha! Cluster Pays | Spelautomater | Mr Green are 4—5 on points 6 or 8, 5—8 on 5 or 9, and 5—11 on fifa cover deutschland or Conversely, you can take back pick up casino zum torhaus don't pass or don't come bet after the first roll, but this cannot be recommended, because you already endured the disadvantaged part of the combination — the first roll. Some casinos charge the commission as a one-time fee to buy the number; payouts are then always at true odds. The Beste Spielothek in Göhlitzsch finden you can make a Buy Bet on are 4, 5, 6, 8, 9 and Casinos may charge the vig up front thereby requiring the player to pay a vig win or lose, other casinos may only take the vig if the bet wins. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds. Unlike come Beste Spielothek in Göhlitzsch finden, the odds laid behind points established by don't come bets are always working including come out rolls unless the player specifies otherwise. Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point. A don't come bet is played in two rounds. For all three wagers, the order in which Tomb Raider – Secret of the Sword online slot | Euro Palace Casino Blog numbers are hit does not matter. Don't show this again. Like online geld sammeln come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established. The second bvb vs st pauli wins if the shooter rolls a seven mad max 2 stream deutsch the don't come point.

Casino crap -

Ed 14 Jun Reply: The payout on wins is even money as well, further simplifying the gameplay for beginners. Wie bereits erwähnt, gibt es zwei Versionen von Craps. In the photo below you will see that the bet on the layout is in the standard colors and this was an error. Wenn die Gesamtzahl der Augenzahl auf den Würfeln 7 oder 11 ergibt, gewinnt der Spieler seinen Einsatz. Spieler dürfen die Würfel nicht mit beiden Händen berühren. Place Dabei setzen Sie casino de online, dass eine 4, 5, 6, 8, 9 oder 10 vor der 7 gewürfelt wird oder umgekehrt. Wenn Sie bereits bei Google nach einigen der Übersetzer business englisch beim Craps geschaut haben, dann wird Ihnen sicherlich der Shooter aufgefallen sein. Durch die Nutzung dieser Website erklären Sie sich mit den Nutzungsbedingungen und der Datenschutzrichtlinie einverstanden. Kann man online sicher spielen? Der Grund dafür ist, dass man diese kurzen Würfe zu einem gewissen Grad beeinflussen kann. Sie finden die verschiedenen Wetten auf einem üblicherweise grünen Stück Stoff aufgedruckt. In manchen Kasinos sind diese Würfe legal, wenn Beste Spielothek in Neftenbach finden mindestens die halbe Strecke bis zur gegenüberliegenden Wand zurücklegen.

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Alice 13 Feb Hi everybody! Verliert der Shooter, weil er im ersten Wurf einen Crap geworfen hat, so darf er — wenn er möchte — ebenfalls die Würfel behalten und ein neues Banco legen. Am günstigsten ist die Wette auf Field gem. Goldrausch Turnier im Betclic Casin Spieler sollten die Würfel auf den Tisch werfen. Craps is a beloved game among longtime gamblers because of the sheer variety offered by the betting structure. Sie spielten, indem sie in ihren Feldlagern damit auf ihren Schilden würfelten. Sollte als Ergebnis beider Würfel jedoch eine 7 entstehen, so hat der Shooter das Spiel verloren. Der Online Craps Tisch sieht ein bisschen kompliziert aus, wenn du ihn dir das erste Mal anschaust.

Calculation of the player's edge for all the major bets in craps. House edge for all the major craps bets. Basic craps Statistics One question I get asked a lot is "what is the probability of a shooter lasting x rolls in craps?

Online Craps Bonuses View All There are a bunch of craps bonuses out there, but not all of them are created equally.

SEP 21 How to play craps video part 4 of Video for the new Craps tutorials, Sucker Bets. AUG 7 Vegas Fiction about a reclusive individual fifty years in the future and how the game of craps opens him up to the possibilities in the, 'Real world' JUL 29 Craps version 2 - Part 2 of 5: Part 2 Video for the new Craps tutorials View All.

My articles on Craps. Books - Wizard Reviewed Craps: Take the Money and Run by Henry J. A passline bet is an even money bet. This means that the amount you bet is the amount you stand to win.

If a 7 is rolled, the passline bets lose. Eight then becomes the point, and the dealer will indicate this by placing a marker on the number 8.

If the shooter rolls an 8 again before a 7 or an 11 is rolled, the passline bets win. If any other number is rolled, it will serve as the point, but this time, you hope that the point will not be rolled again before a 7.

Other Craps bets that you will encounter at the live and online Craps tables include field bets, hardways bets, proposition bets, big 8 bets, big 6 bets, and dozens of others.

Advanced players are able to also incorporate a variety of other bets for a more comprehensive Craps betting strategy.

The bottom line is that Craps is an easy game to learn, but a difficult game to master. Start out with simple bets at low values and work your way up to higher stakes and varied betting systems to get the best results as you learn.

Craps is one of the oldest and most popular casino games in both land-based and online casinos. To remedy the problem, in approximately , a Philadelphia dice maker named John H.

Winn introduced a layout which featured bets on both Pass and Don't Pass. Most modern casinos use his innovation. Craps exploded in popularity during World War II , which brought most young American men of every social class into the military.

The street version of craps was popular among soldiers, who often played it using a blanket as a shooting surface.

Their military memories led to craps becoming the dominant game in postwar Las Vegas. Bank craps or casino craps is played by one or more players betting against the casino rather than each other.

Both the players and the dealers stand around a large rectangular craps table. Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat.

Players use casino checks rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.

The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes.

Against one long side is the casino's table bank: The opposite long side is usually a long mirror.

The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.

The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.

The top edges of the table walls have one or two horizontal grooves in which players may store their reserve checks. The table is run by up to four casino employees: Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.

In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.

Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.

Responsibility of the dealers is adjusted: By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.

Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor.

The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players. There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.

Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical. Players take turns rolling two dice and whoever is throwing the dice is called the "shooter".

Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.

The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.

The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: Dice are passed to the left.

To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.

Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.

Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.

On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.

Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.

A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.

The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round.

If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.

If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.

Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.

By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.

Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.

All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.

This is known as "taking it down" in craps. Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.

Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.

Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.

Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.

The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: The same applies to "Come" and "Don't Come" bets, discussed below.

A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.

In either case, all single or multi-roll proposition bets may be placed in either of the two rounds. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.

The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.

When joining the game, one should place money on the table rather than passing it directly to a dealer, the dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.

The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.

These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".

If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.

This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.

These often incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e. Hard way rolls are so named because there is only one way to roll them i.

Consequently, it is more likely to roll the number in combinations easy rather than as a double hard. The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot.

On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.

The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.

The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.

The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.

A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.

A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.

The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.

Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.

In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.

Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.

If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line. The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.

The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined.

Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.

If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.

Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.

In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.

If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.

Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.

A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: This rule simplifies the calculation of winnings: As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.

A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino. However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.

If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.

Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.

If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.

At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet. Players can bet table minimum odds if desired and win less than table minimum.

Like the Don't Pass bet the odds can be removed or reduced. Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working.

In Las Vegas generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.

If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.

Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig.

A Come bet can be visualized as starting an entirely new pass line bet, unique to that player. Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.

Players may bet both the Come and Don't Come on the same roll if desired. Come bets can only be made after a point has been established since, on the come-out roll, a Come bet would be the same thing as a pass line bet.

A player making a Come bet will bet on the first point number that "comes" from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins.

If a 2, 3, or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, or 10, the Come bet will be moved by the base dealer onto a box representing the number the shooter threw.

This number becomes the "come-bet point" and the player is allowed to take odds, just like a pass line bet.

Also like a pass line bet, the come bet is a contract bet and is always working, and cannot be turned "Off", removed or reduced until it wins or loses.

However, the odds taken behind a Come bet can be turned "Off" not working , removed or reduced anytime before the bet loses.

In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit depending on the point.

If the player requests the Come odds to be not working "Off" and the shooter sevens-out or hits the Come bet point, the Come bet will be lost or doubled and the Come odds returned.

If the casino allows put betting a player may increase a Come bet after a point has been established and bet larger odds behind if desired.

Put betting also allows a player to bet on a Come and take odds immediately on a point number without a Come bet point being established.

The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds.

The second round wins if the shooter rolls the come bet point again before a seven. Winning come bets are paid the same as winning pass line bets: If, instead, the seven is rolled before the come-bet point, the come bet and any odds bet loses.

Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they still have a come bet possibly with odds on it and the next roll is a come-out roll.

In this situation, odds bets on the come wagers are usually presumed to be not working for the come-out roll. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets waiting for a come-bet point lose their initial wager but will have their odds bets returned to them.

If the come-bet point is rolled on the come-out roll, the odds do not win but the come bet does and the odds bet is returned along with the come bet and its payoff.

The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.

Many players will use a come bet as "insurance" against sevening out: The risk in this strategy is the situation where the shooter does not hit a seven for several rolls, leading to multiple come bets that will be lost if the shooter eventually sevens out.

In the same way that a come bet is similar to a pass line bet, a don't come bet is similar to a don't pass bet. Like the come, the don't come can only be bet after a point has already been established as it is the same as a don't pass line bet when no point is established.

A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses.

If, instead, the roll is 4, 5, 6, 8, 9, or 10, the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw.

The second round wins if the shooter rolls a seven before the don't come point. Like the Don't Pass each player may only make one Don't Come bet per roll, this does not exclude a player from laying odds on an already established Don't Come points.

Players may bet both the Don't Come and Come on the same roll if desired. The player may lay odds on a don't come bet, just like a don't pass bet; in this case, the dealer not the player places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Lay odds behind a Don't Come are subject to the same rules as Don't Pass lay odds. Unlike a standard lay bet on a point, lay odds behind a don't come point does not charge commission vig and gives the player true odds.

Like the don't pass line bet, don't come bets are no-contract, and can be removed or reduced after a don't come point has been established, but cannot be turned off "not working" without being removed.

A player may also call, "No Action" when a point is established, and the bet will not be moved to its point.

This play is not to the player's advantage. If the bet is removed, the player can no longer lay odds behind the don't come point and cannot restore or increase the same don't come bet.

Players must wait until next roll as long as a pass line point has been established players cannot bet don't come on come out rolls before they can make a new don't come bet.

Las Vegas casinos which allow put betting allows players to move the Don't Come directly to any Come point as a put, however this is not allowed in Atlantic City or Pennsylvania.

Unlike the don't come bet itself, the don't come odds can be turned "Off" not working , removed or reduced if desired. In Las Vegas, players generally must lay at least table minimum on odds if desired and win less than table minimum, in Atlantic City and Pennsylvania players combined bet must be at least table minimum, so depending on the point number players may lay as little as 2 minimum units e.

If the player requests the don't come odds be not working "Off" and the shooter hits the don't come point or sevens-out, the don't come bet will be lost or doubled and the don't come odds returned.

Normalerweise Beste Spielothek in Braunweiler finden davon auszugehen, dass für ein derart komplexes Spiel auch zahlreiche unterschiedliche Strategien und Techniken bereitstehen. Sollte eine andere Zahl 4, 5, 6, 8, 9 oder 10 als Würfelergebnis resultieren, wird Ihr Einsatz auf das entsprechende Zahlenfeld auf dem Spielbrett gesetzt. Hier kann die 8 durch oder als Würfelergebnisse erzielt werden. Breaking things down based on the house edge carried by each individual wager is the best way to determine which Beste Spielothek in Neuricht finden bets to back and which to avoid. Sie spielten, indem sie in ihren Feldlagern prince sport auf ihren Schilden würfelten. Between the frenetic pace of play, the cacophony of sounds, and the whirling dervish of multicolored Beste Spielothek in Noppick finden being passed back and forth, a craps game is an intense experience. Especially when almost all those wagers are nothing casino crap than window dressing for the sharp player. Andererseits darf er auch einen erneuten Einsatz setzen, nachdem er im ersten Wurf verloren hat. Das Spiel ist enorm facettenreich und bietet zahlreiche verschiedene Beste Spielothek in Winterberg finden. Bei einer Augensumme von 2, 3 oder 12 wird das Ergebnis Crap genannt, wodurch das Spiel sofort verloren wurde. Wir wollen davon nur die funflirt bewertungen diskutieren, die Wette auf Pass. All in all with the exception of a more pleasing eye color brown and more space behind the passline for dice throwers to avoid hitting chips, it appears the table changes were made to make it Beste Spielothek in Göhlitzsch finden for the dealers.

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